A great problem with tentacles

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maneus
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Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

A great problem with tentacles

Post by maneus »

I´ve placed 3 tentacles in a room. After killing one, a transparent trapdoor is opening under the dead tentacle, so that the party can jump down to the lower room.
The lower room is as large as the upper room, where the tentacles are.

After jumping into the trapdoor, I land in the lower room as I should. But when I walk forward, backward or to the left/right then a tentacle is coming up from the bottom of the room
on exactly the same place as the dead tentacle was in the upper room.

The new tentacle can hit me but I can´t hit the tentacle. Swords didn`t hit them and magic is as useless as throwing weapons.

It makes me crazy, because I havn´t put any of this tentacles in the lower room. :(

Here in the forum there was another custom tentacle-monster as download, but I didn`t find it anymore.
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msyblade
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Re: A great problem with tentacles

Post by msyblade »

perhaps you could try a destroyAll entities when they fall down. you may try spawning them with scripts, and destroying them with scripts, on the fly, and see if it eliminates the phantom entities.
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maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: A great problem with tentacles

Post by maneus »

I´ve tried all, that you´ve submitted msyblade. I´ve tried some oneDie hooks like destroy etc.
The only thing that has worked was to set a oneDie hook with a setPosition. So the "dead monster" isn´t falling into the pit (that was the problem after all).

At the end I had the idea to give my cloned tentacle objects a "flying = true" entry. That little trick solved my problem. So all is good now.

Please note: Will you place tentacles on different rooms at the same location, give them a "flying = true" entry! ;)
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