Hi all..
This is the Coding I have made it works but not sure if it changes the Key name to (basekey).
rewardtable1:addItem(spawn("brass_key"),("basekey"))
I can change a monsters name eg:
spawn("warden",6,2,20,0, "guard1"):setLevel(5)
I have not defineObject or cloneObject with the Key that I can do, but then I have to many items in the Editor.. Is the above ok or is there another way??
EDIT: Does anyone know where I can find (thomson - GUI scripting toolkit).. Thxs
Item Name Change help
- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia