Profiling in LoG1

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Isaac
Posts: 3192
Joined: Fri Mar 02, 2012 10:02 pm

Re: Profiling in LoG1

Post by Isaac »

Eleven Warrior wrote:Man I have said it a thousand times but this community ROCKS.....

Thxs John I will try to learn lua, man I hope I can. I see how other Scripts work and Copy them and change the names EG: altar_1 to what I want, and then the function of that script.. The problem is I don't know how it works. it just does...

So I need to figure out why the Script works EG: if , then , else, etc....... So it goes..

At my age the best I can do is copy what you guys have put in the Forums.. Imma sorry for taking your work all.. But its all I can do ATM.. THXS again..
http://www.lua.org/manual/5.2/
http://lua-users.org/wiki/LuaDirectory

Not all of it applies to Grimrock, but it's full of useful stuff to examine about Lua; and as a reference.

Also... When you start to get into longer scripts.. it really helps to have a text editor with syntax highlighting.

http://www.scintilla.org
http://notepad-plus-plus.org/
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