Released: Quick Action Bar
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
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Re: Released: Quick Action Bar
Sorry for the delay on this one Komag, last week turned a bit crazy in the end. Should get these changes done in the next day or two now things have actually quietened down!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Released: Quick Action Bar
no problem at all. my own schedule changed a lot too am I'm on the road working for the next couple many days anyway 
Finished Dungeons - complete mods to play
Re: Released: Quick Action Bar
I have free time all weekend, so hopefully a "quick bar mood" hits you and then I can integrate the new version and do a few other things as well 
Finished Dungeons - complete mods to play
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Released: Quick Action Bar
Hi Komag, sorry for the slow response. We're moving around a lot at the moment (enjoying a few different places until we know where we're going to live permanently). The latest place we have been staying in has no internet connection (hence not being around much). A right pain in the backside as you can imagine - doing client work over 3G is not that easy!
I've made the above changes to the QuickBar! I'm still testing the hot key picker (it's not pretty, but I figure players will only see it once, so just used basic boxes instead of sprites), but hope to get a build out in the next few days now that I've got back into it.
I've made the above changes to the QuickBar! I'm still testing the hot key picker (it's not pretty, but I figure players will only see it once, so just used basic boxes instead of sprites), but hope to get a build out in the next few days now that I've got back into it.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Released: Quick Action Bar
Sounds great!
Hope you are able to find a clear direction of where you should move
Hope you are able to find a clear direction of where you should move
Finished Dungeons - complete mods to play
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Released: Quick Action Bar
I have uploaded the latest version of the Quick Bar to the Grimrock Nexus. While I have done some basic testing, please let me know if I have broken anything while adding the Hot Key configuration dialog and I will fix it ASAP!
http://grimrock.nexusmods.com/mods/262/?
I don't know if I can link directly to screenshots on the Nexus, but here is a shot of the new Hot Key Configuration Dialog in action; http://static2.nexusmods.com/161/mods/1 ... 123423.jpg
This release includes the following changes;
1. It is now possible to configure the Hot Keys on a per-user basis by clicking on the '..' button on the top right of the bar.
2. You can now right click on the main buttons of the QuickBar and they will still work.
I haven't added grunge/moss to the QuickBar in this release as I didn't look the look of my first attempt at doing so.
http://grimrock.nexusmods.com/mods/262/?
I don't know if I can link directly to screenshots on the Nexus, but here is a shot of the new Hot Key Configuration Dialog in action; http://static2.nexusmods.com/161/mods/1 ... 123423.jpg
This release includes the following changes;
1. It is now possible to configure the Hot Keys on a per-user basis by clicking on the '..' button on the top right of the bar.
2. You can now right click on the main buttons of the QuickBar and they will still work.
I haven't added grunge/moss to the QuickBar in this release as I didn't look the look of my first attempt at doing so.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Released: Quick Action Bar
The screen shot looks great, and love that right-clicks will now work, great! Hopefully I can test this out very soon 
Finished Dungeons - complete mods to play
Re: Released: Quick Action Bar
Tested, GREAT!
But I found a bug - the "reset to default keys" button works, but only once (at least that was my initial experience).
But I found a bug - the "reset to default keys" button works, but only once (at least that was my initial experience).
Finished Dungeons - complete mods to play
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Released: Quick Action Bar
Ahh, oops - I know exactly what that is. Will try to fix this evening as it will only take 2 minutes!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Released: Quick Action Bar
The QuickBar has been updated to version 1.1.1. This version add/fixes the following;
1. It is now possible to "Reset to Default" key config an unlimited number of times.
2. The QuickBar will now work in your mod even if you have set potions/flasks to be "stackable". There is even a script in the sample dungeon that you can turn on by uncommenting it from init.lua that shows stackable potions in action and how they work with the QuickBar.
1. It is now possible to "Reset to Default" key config an unlimited number of times.
2. The QuickBar will now work in your mod even if you have set potions/flasks to be "stackable". There is even a script in the sample dungeon that you can turn on by uncommenting it from init.lua that shows stackable potions in action and how they work with the QuickBar.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
