
Well... I need some feedback I guess, so I published Space Hulk Test Scene 1

Don't Space Marines stand about 8' tall; they are [supposed to be] a lot larger normal.maneus wrote:Also I think that the models of the chaos marines are to big. They fill a screen completely with their size.

I know... There is charging custom sound, or chaisword idle/attack sounds or bolter reloading etc in the test scene.Isaac wrote:You shouldn't need to extract them; Open the animation_events.lua, and make [copy/paste] a new entry for your marine; and define new sounds that reference your own audio files. Use them in the animations entry for the Space Marine.Leki wrote:The problem is, that they partialy use warden sound set, but I cannot extract it from grimrock files (not tried yet) to make chaos marine plugin independent (for LoG 2, there will not be warden step sound, so sound definitions "asset\sounds\warden\... " will return error... So if somebody can extract them, it will make it easier, otherwise I will do new sound pack...
Code: Select all
defineSound{
name = "warden_whoosh_01",
filename = "assets/samples/monsters/warden_whoosh_01.wav",
loop = false,
volume = 1,
minDistance = 2,
maxDistance = 10,
}
Code: Select all
defineSound{
name = "chaos_marine_whoosh_01",
filename = "mod_assets/plugins/chaos_space_marine/sounds/chaos_marine_whoosh.wav",
loop = false,
volume = 1,
minDistance = 2,
maxDistance = 10,
}
Code: Select all
defineAnimationEvent{
animation = "mod_assets/plugins/chaos_space_marine/animations/chaos_space_marine_attack.fbx",
event = "playSound:chaos_marine_whoosh_01",
frame = 15,
}