just let me know what has priority, and i'll start chopping away merrily
STEAM HULK by Leki [MOD - WIP]
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
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Re: SPACE HULK by Leki [MOD - WIP]
het there leki concerning spacehulk assets wich do you prefer i start on first.... exterior stuf, interior sets, or battlefield props too.
just let me know what has priority, and i'll start chopping away merrily
just let me know what has priority, and i'll start chopping away merrily
Re: SPACE HULK by Leki [MOD - WIP]
Make please just walls fragments and building I posted. We have to synchronize design.odinsballs wrote:het there leki concerning spacehulk assets wich do you prefer i start on first.... exterior stuf, interior sets, or battlefield props too.
just let me know what has priority, and i'll start chopping away merrily
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- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: SPACE HULK by Leki [MOD - WIP]
affirmativeLeki wrote:Make please just walls fragments and building I posted. We have to synchronize design.odinsballs wrote:het there leki concerning spacehulk assets wich do you prefer i start on first.... exterior stuf, interior sets, or battlefield props too.
just let me know what has priority, and i'll start chopping away merrily
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: SPACE HULK by Leki [MOD - WIP]
hi leki just wondering how things are going, and what type of ceiling would be prefered for wallset, arched or flat, .....or both.
i'm shaping my models after real tabletop maquettes, from citadel miniatures. so they should look reasonably authentic.
also how many wallstores would you need 2, or 3 or etc, i left pm'ed you a link for a testwall, untill i hear otherwise i'm assuming that spacehulk project is still on, and i'll keep working on the assets for city and buildings.
greetings.... odinsballs
i'm shaping my models after real tabletop maquettes, from citadel miniatures. so they should look reasonably authentic.
also how many wallstores would you need 2, or 3 or etc, i left pm'ed you a link for a testwall, untill i hear otherwise i'm assuming that spacehulk project is still on, and i'll keep working on the assets for city and buildings.
greetings.... odinsballs
Re: SPACE HULK by Leki [MOD - WIP]
Cmon guys,
make us "dream"
another great screenshots?
make us "dream"
another great screenshots?
Re: STEAM HULK by Leki [MOD - WIP]
great artwork
Re: STEAM HULK by Leki [MOD - WIP]
That's awesome!
Will there be another test demo?
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Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: STEAM HULK by Leki [MOD - WIP]
well i would have to have a little chat with leki but i could probably whoop up a simple walk around demo of the current enviroment, no new creatures or such but a simple walk about (well at least for my part of the assets), but ask yourself this question do you want any graphic spoilers up in front?, or enjoy the finished end result in all its yummy goodnes (and its gonna be a beauty, in a dark sort of way), so i gotta see what the main author says about this, at any rate i gues there will be a test scene somewhere in time anyhoo, we'llMutman wrote:That's awesome!Will there be another test demo?
see.




