What I have done is edited a Herder Cap in GMT. I changed the Material to Spider Egg in the edit material mode so now the Cap is wrapped in the Spider Egg texture It works.
The cap on the Ground has the Spider Egg texture, but when I pick it up of the floor it reverts back to the original herder texture, I thinks its the 2D Model.. Here is the new defined object:
defineObject{
name = "poison_gland",
class = "Item",
uiName = "Poison Gland",
model = "mod_assets/models/poison_gland1.fbx",
gfxIndex = 61,
consumable = false,
weight = 1.8,
description = "Herder Poison Gland.",
}
Could someone tell me where I went wrong.. How do I change the 2D object to have the Spider Egg Material.. Thxs for the help Guys..
