Hey everybody!
I'm new here, and let me just say that I adored LoG, and am anticipating the next one.
But is there a possibility you guys can make a Vita version? There was an iOS version of the first one, and I hear the Vita is fairly simple to program for, so why not give it a shot? I'd prefer playing this on Vita over PC or iOS.
Interested to know what you think.
Vita Version?
Re: Vita Version?
What iOS version? =)Rikitatsu wrote:Hey everybody!
But is there a possibility you guys can make a Vita version? There was an iOS version of the first one
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
Re: Vita Version?
I remember it being announced for iOS, unless my memory is failing me...Sol_HSA wrote:What iOS version? =)Rikitatsu wrote:Hey everybody!
But is there a possibility you guys can make a Vita version? There was an iOS version of the first one
Re: Vita Version?
Yup, but that never happened. They abandoned it.Rikitatsu wrote:I remember it being announced for iOS, unless my memory is failing me...Sol_HSA wrote:What iOS version? =)Rikitatsu wrote:Hey everybody!
But is there a possibility you guys can make a Vita version? There was an iOS version of the first one
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Vita Version?
Grimrock on Vita would be amazable. The vita is a great device and would suit grimrock well.
Please please please. I promise to buy 100 copies
Please please please. I promise to buy 100 copies
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Re: Vita Version?
yeah would be great on Vita, so what is the stumbling block?
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Re: Vita Version?
Allocation of AH's limited resources. I'm pretty sure if a third party offered to do a vita port, they'd consider it, but still it's their baby so they'd have to be careful about whom to trust with it..Halluinoid wrote:yeah would be great on Vita, so what is the stumbling block?
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Re: Vita Version?
EA Sports is a good choice for 3rd party porting.
Re: Vita Version?
lolBuzzJ wrote:EA Sports is a good choice for 3rd party porting.