Speed of the game - Please allow slower play

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eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Speed of the game - Please allow slower play

Post by eLPuSHeR »

Dandy wrote: To fast.
Puzzles were awful and had very little logic to them.
The twitch games were terrible and brought many a older gamer to a stand still.
The level designs just didn't feel right.
Awkward UI
No monster crunching doors. :)
Except for the last one... Are you serious? I think most posters here will disagree, but everyone is entitled to his/her opinion and it's perfectly valid and respectable.
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Dandy
Posts: 264
Joined: Tue Mar 20, 2012 6:58 pm
Location: United Kingdom of British England

Re: Speed of the game - Please allow slower play

Post by Dandy »

eLPuSHeR wrote:
Dandy wrote: To fast.
Puzzles were awful and had very little logic to them.
The twitch games were terrible and brought many a older gamer to a stand still.
The level designs just didn't feel right.
Awkward UI
No monster crunching doors. :)
Except for the last one... Are you serious? I think most posters here will disagree, but everyone is entitled to his/her opinion and it's perfectly valid and respectable.
Yep, I am serious. In fact when the game was first released, there where a few moans on these points. I have been playing the dungeon master mod (back to the dungeon) which does improve game play, but some things can't be altered.
Dungeon Legend about the Master of Grimrock
Neutronium Dragon
Posts: 129
Joined: Mon Jun 04, 2012 10:40 pm

Re: Speed of the game - Please allow slower play

Post by Neutronium Dragon »

I do feel that slowing down the movement-based puzzles a little bit would help. As it was in LoG1, the timing was often stringent enough that people would get stuck on those due to input or rendering lag (a player really shouldn't have to disable triple buffering/etc every time they run across a movement puzzle).
badhabit
Posts: 467
Joined: Sat May 05, 2012 2:24 pm

Re: Speed of the game - Please allow slower play

Post by badhabit »

Neutronium Dragon wrote:I do feel that slowing down the movement-based puzzles a little bit would help. As it was in LoG1, the timing was often stringent enough that people would get stuck on those due to input or rendering lag (a player really shouldn't have to disable triple buffering/etc every time they run across a movement puzzle).
Indeed, the timing should not be rendering/FPS dependent. Hope this issue (and related issues) of the engine is fixed with LOG2.
MostlyHarmless
Posts: 66
Joined: Sat Feb 01, 2014 12:16 pm

Re: Speed of the game - Please allow slower play

Post by MostlyHarmless »

i didn't like the puzzles that required super fast reactions. imo, the difficult part should be figuring out how to solve the puzzle, not pressing buttons fast enough to execute the solution.

as to combat, i'd like some shortcuts or quicker methods for 'group attacks', casting of spells, and/or drinking (and brewing) potions - maybe as part of the skill trees or special items. for example, it would be nice to obtain a wand or skill perk that lets you re-cast the previously cast spell by long clicking the wand/orb hand. the skill of combat in this game is based on moving the group with one set of fingers while simultaneously clicking actions with the other hand on the mouse, and without it you might as well make combat turn based instead, but that would be different game. that said I'd like more fluidity to all the clicking and some shortcuts, maybe a quick-action bar that some have mentioned (with more slots as your characters gain skill perks perhaps?) to make the combat more fun while still keeping it challenging.
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