New Class Skills

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

New Class Skills

Post by chaoscommencer »

I seem to remember someone figuring out a method of adding new skills to existing classes. Is there a standard way of doing this, and could anyone point me to some examples please?
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
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Re: New Class Skills

Post by Halluinoid »

you're working on doing a MOD in LOG1? LOG2 is just around the corner
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: New Class Skills

Post by chaoscommencer »

Yes, considering I still haven't seen anything about a release date for LoG2, I like many others on this site will continue working with what I've got on LoG1 and worry about converting the dungeon if need be when the second one comes out.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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