I'd say it's an overuse phenomenon of Linux vi editor when moving (back) to a different editor.aaneton wrote:Been there, done that many times. Would be so much better if command was CTRL+y or something.Diarmuid wrote: EDIT: I tested it and it worked allright, then I probably tried to place the starting location somewhere with "y" and it added two "y"s in the script.
The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Well, patch 1 is re-re-uploaded on nexus and steam, let's hope it's allright this time!
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Oh lets NOT go thereDr.Disaster wrote:I'd say it's an overuse phenomenon of Linux vi editor when moving (back) to a different editor.
(I have worked more or less as a UNIX and Linux administrator for over 10 years. I love VI, it is the only editor I use when working with the systems)
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Yep...out of the prison and so far, so good!Diarmuid wrote:Well, patch 1 is re-re-uploaded on nexus and steam, let's hope it's allright this time!
Just noticed while playing through the Prison again:
SpoilerShow
Killing the Ogre counts as kill in the Monsters kill count, while killing the Cultist doesn't.
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Crash at the very beginning of the game:
EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
SpoilerShow
If I kill the ogre without wielding the dagger, this happens:
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
How do you kill the ogre without the Dagger? that should not be possible. There should be an invisible wall between the ogre and you should no be able to hit him. In fact you never hit him even with the dagger, it's just a script checking that you wield the dagger at the specific position and attack in specific direction if the conditions match, the Ogre is "killed" by the script.minmay wrote:Crash at the very beginning of the game:EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.SpoilerShowIf I kill the ogre without wielding the dagger, this happens:
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Ok thanks for the report, I will try to reproduce this aswell.minmay wrote:Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Aye in patch 1 i can do this too now; it's the square beside the fighter's treasures. It was not possible in the original release.minmay wrote:EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
I can't reproduce it by attacking either the cultist or the ogre. Curiouser and curiouser!aaneton wrote:Ok thanks for the report, I will try to reproduce this aswell.minmay wrote:Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.