A quick question (for personal use)

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TSotP
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Joined: Tue Oct 15, 2013 8:42 am

A quick question (for personal use)

Post by TSotP »

You know when a torch is ready to go out, how it changes to a more orange flickery light. is there any way to create a everlasting torch that produces that kind of light (I personally find it more immersive)

Or, alternative, creating a new 'Zhandul's Orb' that uses this light in the same way as 'The Orb of Radiance' uses the light spell?
minmay
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Joined: Mon Sep 23, 2013 2:24 am

Re: A quick question (for personal use)

Post by minmay »

The orb of radiance's light effect is tied to the "magic_orb" name. Any item defined as "magic_orb" will have its light effect when wielded (note: it doesn't work if it's in, say, the amulet slot, I tried this). Obviously, this means it's limited to one item at a time. Similarly, you will get the goromorg shield on anything defined as "goromorg". Feel free to experiment with things like the bracelet of Tirin, assassin's dagger, and so on (too lazy to try it out myself at the moment).

For the orange flickery light you can add a script to your dungeon that resets the torch's fuel to 59 (or whatever it needs to be) before it reaches 0.
Grimrock 1 dungeon
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TSotP
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Re: A quick question (for personal use)

Post by TSotP »

Thanks for the info.

Does that mean that you could create a sword or shield with the Magic_orb tag and have it emit light as well?

I was just wondering for a Toorum play. To have a nice firey glowing orb in one hand and a weapon in the other (i like my Toorum as a Sword/Fire type)
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Isaac
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Re: A quick question (for personal use)

Post by Isaac »

TSotP wrote:Thanks for the info.

Does that mean that you could create a sword or shield with the Magic_orb tag and have it emit light as well?

I was just wondering for a Toorum play. To have a nice firey glowing orb in one hand and a weapon in the other (i like my Toorum as a Sword/Fire type)
I haven't tried it, but I would assume that this would work, but would redefine the magic_orb... so it would have to be one or the other in the mod, and not both.
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