As for the typos, they are minor. I don't remember them right now. a "4" instead of a letter in a sentence and something like that.
[MOD] Castle Ringfort 2.0
Re: [MOD] Castle Ringfort
Well your mod is entertaining and I enjoyed the maze-like enviroment despite being stuck several times.
As for the typos, they are minor. I don't remember them right now. a "4" instead of a letter in a sentence and something like that.
As for the typos, they are minor. I don't remember them right now. a "4" instead of a letter in a sentence and something like that.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [MOD] Castle Ringfort
Thanx for your response.
Well, a mod cannot be too easy - wouldn't be entertaining...
So never mind beeing stuck.
Regarding the typos: I will have a look but won't do an update so soon.
Hope, ther will some others play Castle Ringfort...
Well, a mod cannot be too easy - wouldn't be entertaining...
So never mind beeing stuck.
Regarding the typos: I will have a look but won't do an update so soon.
Hope, ther will some others play Castle Ringfort...
Re: [MOD] Castle Ringfort
Hi!
I´ve been playing this module and I've got stuck at some point
Thanks in advance 
I´ve been playing this module and I've got stuck at some point
SpoilerShow
the room with a lot of skeletons. Harak the revenger. Once I entered there and killed them all, I can't leave the room. Is that the sript broken you mentioned some posts earlier? Or I have to so something unusual to get the door opened?!?!
Re: [MOD] Castle Ringfort
If you are playing version 1.2 there is no broken script anywhere.
To leave the burial chamber you have to trigger a mechanic...
To leave the burial chamber you have to trigger a mechanic...
SpoilerShow
On the wall left of the door is a small shelf. Find the item to put on it - it's in the room...
Re: [MOD] Castle Ringfort
Nope, I'm playing the first version. Guess the better is start from the begining with 1.2 then.
SpoilerShow
First thing I tried was put the candle on the shelf, lol. Yet the door won't open 
Re: [MOD] Castle Ringfort
Yes, the best is starting over with version 1.2 - sorry to say that.
And concerning the item - you were wrong !
And concerning the item - you were wrong !
Re: [MOD] Castle Ringfort
oh really ?!?!
SpoilerShow
anyway, I tried many things...but the right one, lol. Trying to see if one of the skeletons dropped a key, I even put all the shields on tha shelf to clear the ground.
I´ll start with 1.2 but maybe it will take some time, I'm out of connection in my home and can't download here, in my job 
Re: [MOD] Castle Ringfort
Erm - well... Maybe a misunderstanding?
I meant 'your idea was wrong' - means: you choosed the wrong item...
Well, somehow I could also say 'you are right: with the candle, the door won't open' ...
Confusing...
I meant 'your idea was wrong' - means: you choosed the wrong item...
Well, somehow I could also say 'you are right: with the candle, the door won't open' ...
Confusing...
Re: [MOD] Castle Ringfort
Nah, I´ve got the meaning. I was just thinking about it cause it's the most "different" item on the room
Now I´ll donwload the 1.2 and when I get there, if I've get stuck again, I´ll shout for you. Thanks!
Now I´ll donwload the 1.2 and when I get there, if I've get stuck again, I´ll shout for you. Thanks!
Re: [MOD] Castle Ringfort
Your dungeon crashes every time you walk in front of the iron door on level 3, because you made a typo:
Code: Select all
#script_entity_14:13: attempt to index global 'part2y' (a nil value)Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.