Hi again lol
Well the best thing about this Forge system is:
1 - The sound effects can be changed for each Item created.
2 - The Fx's can be changed for each Item created. I have even used the lasers from Prison Ward awesome ahy.. thxs guys..
3 - hudPrints for each Item see (below)
4 - Additionl things can happen when the player creates a item.. Eg: tile damage, fade to black (thxs Komag) and so on .....

or whatever you want to happen. I activate Script functions with it as well..
Eg:
function onRecipeStart(Rec)
if Rec == 1 then
end --- This (end) is required at the last rec start only ----
party:shakeCamera(1,1)
end
function onRecipeEnd(Rec)
if Rec == 1 then
hudPrint("Potion of Healing has been created.")
hudPrint("")
hudPrint("You have gained 25 Exp")
for i = 1,4 do party:getChampion(i):gainExp(25)
Start_Level_2.timer8Start() --- So I can start a Script function here ---
end
end
5 - The Forge Script can be used over and over. The only thing that changes is the names of the Alcoves and Altars..
This Script that ArdTru has created is simply awesome. I tried Localfire's forge system and it was awesome. AdrTru has made it work differently.

Thxs to localfire for the Idea ahy..

His idea gave me something to think about and now it's awesome, well at least I think so ahy..
EDIT: Prison of Bleakhall would have used this for sure.

I have checked the Code for this Mod.