RE: Healing Crystal - Help

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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

RE: Healing Crystal - Help

Post by Eleven Warrior »

Hi all.

I need some help on this issue. What I would like to do is have the Healing Crystal object on the Map without the animations, just like when the Crystal has been used ahy :) I have tried to use GMT to delete the Animations but I don know how to do that :(

The crystal would appear to be dead no movement..

Thxs for any help on this issue :)
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Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: RE: Healing Crystal - Help

Post by Leki »

You need new animation (use Grimrock Animation editor and erase all keys but firsts, then save new anim, and define new healing crystal object:

Code: Select all

defineObject{
	name = "my_healing_crystal",
	class = "Crystal",
	model = "assets/models/env/healing_crystal.fbx",
	animation = "assets/animations/env/my_healing_crystal_no_animation.fbx",
	particleSystem = "crystal",
	placement = "floor",
	editorIcon = 60,
}
or custom healing crystal :viewtopic.php?f=14&t=5046#p54052
etc[/color]
I'm the Gate I'm the Key.
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