You could also signify that with a brief particle spawn; might look creepy/cool.Leki wrote: In other word protect mode simulates dark magic power of this creature when raising cannot be interupted. [/color]

You could also signify that with a brief particle spawn; might look creepy/cool.Leki wrote: In other word protect mode simulates dark magic power of this creature when raising cannot be interupted. [/color]
That sounds like a good solution.Leki wrote: I chose solution to put skeleton in protect mode for a while, so you can attack him but you will miss.
Thaks for bug reporting.Grimfan wrote:Hi Leki,
The skeleton works perfectly with the sole exception that if you place a coffin blockage (the broken coffin) next to one of your coffin skeletons, the editor attempts to create two skeletons and crashes to desktop
Code: Select all
cloneObject{
name = "my_broken_coffin_blockade",
baseObject = "dm_coffin_skeleton_broken",
}
Grimfan wrote: I also wonder what happens if I use an AOE spell to destroy two or more coffins simultaneously? Is this a legitimate concern?