Probably not; I wish it were though, as the EOB mods should have it.Gradunk wrote:Well that covers two handed weapons. how about the dual wielding part?
Is it possible to give each hand its own cooldown?
*Also, my solution to the two handed weapon might need to be redone differently ~somehow. It is incompatible [currently] with swapping the weapon with another item. It all works fine until you try to trade it with a something on the mouse cursor.
**Aha... They call it an epiphany; I might be able to handle this in the weapon's onUnEquipItem hook... I was loathe to require code in every item in the game that one might trade the sword for.