Unique monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Unique monsters

Post by Chimera005ao »

Hello, out of curiosity, are there any good mods out there with some unique monster attributes that make the game feel different?

I see a lot of focus on dungeon design, and indeed there are some interesting ones out there, but so far I've only seen mods using the exact same monsters as the main game, give or take minor stat adjustments. Its even rare that I see ones that recolored or remodeled.

Examples of what I am looking for, taken from my short adventure in modding for Grimrock:

I've got a poison snail that has roughly a 50% chance to leave a poison cloud each time it moves, and a heavily armored snail that takes no damage from the back, and has a 20% chance to completely block damage from the side. Not extensive, but it does steer combat a bit away from square dancing.
I also recently made an ice ugguardian variant. It does not move, it does not have a melee or ranged attack. Rather, whenever it turns it spawns frostbursts on three squares in an area in front of its new facing, one square out. Staying close to this creature is perfectly safe, and its behavior is very predictable, making it almost a trap rather than a creature.

Enemies that steal the player's equipment, ones that teleport, ones that do things I didn't know were possible in Grimrock, where are they?
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Unique monsters

Post by Dr.Disaster »

Seems you look for remodeled monsters or even some with modified AI, so from the top of my head:

Look-up Leki's threads here. He made a lot of monsters like the Beholders (one per element), the DM skeletons or his latest work-in-progress, the Super Spider. Still, the most scary one is the Dragon he made 8-)

In lexdr's new mod "The Curse of Gothmog" (comscript's mods too) i noticed a modified scavenger that steals equipment and the dragon (not Leki's) has got the nasty habit to leap-frog and shot fireball into your direction. Also the various ghost monsters can be quite surprising.

In "Demiosis Domains" i've seen ogres with trailing poison clouds. Due to the time they take to vanish this can build up to a poison trail.
User avatar
Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Unique monsters

Post by Doridion »

Dr Disaster, unfortunately, Leki largely erased all of his monsters, due to a stupid (my personal feeling) assumption of the Nexus website ....

For example, beholders are Wizard of the Coast's property ( yep, i found it silly too, but law is law ... ).
User avatar
Isaac
Posts: 3192
Joined: Fri Mar 02, 2012 10:02 pm

Re: Unique monsters

Post by Isaac »

Doridion wrote:Dr Disaster, unfortunately, Leki largely erased all of his monsters, due to a stupid (my personal feeling) assumption of the Nexus website ....

For example, beholders are Wizard of the Coast's property ( yep, i found it silly too, but law is law ... ).
The Beholders were mesh models taken from King's Bounty.

viewtopic.php?f=14&t=3655&start=240#p56697
User avatar
Allanius2
Posts: 124
Joined: Mon Apr 14, 2014 10:12 pm

Re: Unique monsters

Post by Allanius2 »

Don't forget about the zombie ogre and the ghoul from One Room Round Robin 2. I must say that ghoul was terrifying.
User avatar
Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Unique monsters

Post by Doridion »

Isaac wrote:The Beholders were mesh models taken from King's Bounty.

viewtopic.php?f=14&t=3655&start=240#p56697
I've read it, but just warn that Leki's monsters will be quite difficult to found all. Actually, i'm searching for the leki's beholder, but most of his links/videos/pictures were erased by nexus. If someone know where found them all ( or if leki would give us a link and his permission to use it wonderfull monster library ), i'm taker !
User avatar
THOM
Posts: 1281
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: Unique monsters

Post by THOM »

THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: Unique monsters

Post by Leki »


Old assets were removed by me. Nexus has nothing with that. They only deleted one or two files) ages ago, because "there were reported". I was pissed of, of course, but I started to study this problematic and the result is: In general, I cannot guarantee the origin of my "old custom assets", so I removed them in time when I found that. If you wanna use them, I can't do nothing with that, but you have to know, that using them can be problematic in some way - or not - it depends.

When I published my first works I didn't have any experience in moding and copyright problematics. But well, I'm learning fast. Short story is: "Free models" downloaded from internet are not allways "free" and "referencing the original source in credits" - because you tried to find an origin of the model - will not help as well.

So what is the solution? It wasn't easy, but I'm smart guy and I worked hard and I'm now able to make my own models, textures, animations, scripts, sounds - all I need or I want. Now I play with C# because Visual Studio Express and Unity is free and I found learning these things funny.

So, why I don't support nexus? Well, because in my opinion they share illegal content in general and make business with. E.g Witcher mod for Skyrim, containing stolen models from Witcher 2 or hair-mod for Skyrim, when hairs are stolen from The Sims. Special chapter is W40K mods for Fallout, when models are ripped from Down of War series. In last case the problem is bigger, because you cannot use idea of spacemarines "power armour" as well - the "idea" is copyrighted as well, so making your own models based on that idea is illegal as well. It's illegal to use models from one game in another. It's illegal to modify assets from one game in another game. It's illegal to share illegal content as well.

How nexus handle this? Well - nexus will remove "100 downloads file" to show some activity in "taking care about copyright", but huge download number files will keep online as far is possible, because "it was not reported /or admins will investigate". The reason of this policy is simple: "Popular files" with high number of downloads generates a lot of money - and deleting of "small files" they use as a cover. In my eyes people behind the nexus are criminals. They operate in grey zone and they make money on illegal activities. I'm not an judge but In my opinion conscious violation of copyright is the same as e.g. sharing child porn - and apologetic phrases like: "We will investigate if that kid has 18 years. We do not do these pictures, we only share them. Look, our hand are clean..." Well, you know what I mean. You can agree with me or not - your choice. Use nexus, if you wish, I don't care - but I'm sorry, I will not be a part of this.
I'm the Gate I'm the Key.
Dawn of Lore
User avatar
Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: Unique monsters

Post by Chimera005ao »

I believe I understand where you are coming from.
I've seen fan games struck down due to using copyrighted material, while others that are far more blatant and careless go on functioning fine. I have looked into modeling a bit, it is good to have many skills, but it can also be time consuming.
I personally think the idea of owning ideas is kind of silly, but understand the need to protect something you worked on.

Custom models are nice, and can really add the right atmosphere to a mod, but custom behaviors catch my eye a bit more as they don't just make them game look different, but make playing through it feel different.
Just finished playing through the prison ward mod. I liked the huge slime that split into smaller ones. A few of the others could only be hit by specific weapons, or the ghost that attacked torches and needed a very specific way to remove.
User avatar
Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Unique monsters

Post by Eleven Warrior »

Yep leki so god dam true bro, whats good for one is not good for all :( That's show biz, or corporate companies for you ahy. Thank god for AH, they don't mind if you warp there creations or retexture them, That is how this game became so popular ahy :)

Your creations are cool leki bro :) Andddddddd a big kiss and cuddle to AH :).....Where is the Love Heart Icon?????????????? err right... ummmmm... imam outta here soz :)
Post Reply