[Source] Easy to use NPC script (interaction, walking)
Re: [Source] Easy to use NPC script (interaction, walking)
Wow, that's some serious scripting. I tested your ORRR2 room and had to check out the scripts, because I could not understand how you did all that, really nice and creative thinking. But let's hope that it's easier to control NPCs in LoG2
Good job with the room btw, liked it a lot.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [Source] Easy to use NPC script (interaction, walking)
is mahric still around?
Finished Dungeons - complete mods to play
Re: [Source] Easy to use NPC script (interaction, walking)
Lurking around a bit, not very active otherwise... (except with my own mod)Komag wrote:is mahric still around?
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [Source] Easy to use NPC script (interaction, walking)
Ah, good to see! 
Finished Dungeons - complete mods to play
Re: [Source] Easy to use NPC script (interaction, walking)
Hi all ^^
Sorry to ask, but is mahric still around ? ( Komag asked for 7 month ago ) Your link for NPC script is broken (( I tried to found back it by the ORRR2 mod, but ... little bit modified and not sure than i've found all the parts.
Moreover, like i explained on my mod's topic for Bloodwych remake, i would "mix" your script with that of alois ( shops ) and grim widgets, to obtain intuitive discussion with other NPC and merchants. In best case, i would add little icon on gui to begin conversations but i think i'll have to discuss with thomson ( xanathar )
Thanks in advance
Sorry to ask, but is mahric still around ? ( Komag asked for 7 month ago ) Your link for NPC script is broken (( I tried to found back it by the ORRR2 mod, but ... little bit modified and not sure than i've found all the parts.
Moreover, like i explained on my mod's topic for Bloodwych remake, i would "mix" your script with that of alois ( shops ) and grim widgets, to obtain intuitive discussion with other NPC and merchants. In best case, i would add little icon on gui to begin conversations but i think i'll have to discuss with thomson ( xanathar )
Thanks in advance
Re: [Source] Easy to use NPC script (interaction, walking)
I've been gone for a while but I'm back now 
Somehow all downloadable files that were previously gone have been recovered.
If you have any questions I'll be around...
Somehow all downloadable files that were previously gone have been recovered.
If you have any questions I'll be around...
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [Source] Easy to use NPC script (interaction, walking)
Good ta see ya back, mahric! Just in time to prep for LoG2.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: [Source] Easy to use NPC script (interaction, walking)
It's great to be back.
Trying to get my modding skills back up and my Lua skills up to par again. It's been a long time, but I like it.
Somewhere I've got a half-done mod called "The Day The Sun Died" and I'm picking it back up again.
My largest mod up to date and far far from finished though.
Trying to get my modding skills back up and my Lua skills up to par again. It's been a long time, but I like it.
Somewhere I've got a half-done mod called "The Day The Sun Died" and I'm picking it back up again.
My largest mod up to date and far far from finished though.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
