You know, clicking on the weapon would make attack options appear. Could be skill related, of course.
If not, I would really consider modding something like that for log 2. Hopefully we could have the Scripting Tools for it
Dude, I am really excited
Well the link I posted, I had just mentioned that - but I will copy and paste what I said there, to here, and keep this "on topic"cromcrom wrote:I would like to keep this topic mainly on attack options, please. However, I coded a scroll imbuing script in TLC, so I hope it could be feasible again.
This sounds awesome. Kind of like how the skill tree worked in LOG1?petri wrote:Almost every weapon in the game has a special attack that can be unlocked by a skill.
Sort of. The key difference is that you choose when and in which situation to use the special attacks. The special attacks are quite powerful, so you need energy to use them (comparable to energy cost of spells for wizards).Sir Tawmis wrote:This sounds awesome. Kind of like how the skill tree worked in LOG1?petri wrote:Almost every weapon in the game has a special attack that can be unlocked by a skill.
I'm liking this more and more!petri wrote:Sort of. The key difference is that you choose when and in which situation to use the special attacks. The special attacks are quite powerful, so you need energy to use them (comparable to energy cost of spells for wizards).Sir Tawmis wrote:This sounds awesome. Kind of like how the skill tree worked in LOG1?petri wrote:Almost every weapon in the game has a special attack that can be unlocked by a skill.