I liked the first game a lot. One thing that really threw me the first time around, though, was that the dexterity stat was totally meaningless for ranged attackers, since ranged weapons would always hit if a creature was in their path.
This had the strange effect that strength and strength alone was a meaningful stat for back row archers.
Is this system unchanged? Are minimum-dex, maximum-strength minotaurs still the way to go for ranged combat?
dex and ranged attacks?
Re: dex and ranged attacks?
I think I've seen somewhere (I'm pretty sure, actually), that in GRIMROCK 2 Missile-Damage is based on Dexterity, but this needs to be confirmed, since I don't want to check out lots of videos. Scared of Spoilers. 

Re: dex and ranged attacks?
I spoiled myself already, so I can confirm that dexterity should have an impact on missile weapons damage (it is written directly in the attribute description)
As for thrown and firearms, there is no information. I would assume that thrown weapons are dependent on strength as was the case in Legend of Grimrock 1.
Firearms are powerful, but limited by non-reusable ammo (no picking bullets from the ground :>), so they probably have no attribute dependency.
As for thrown and firearms, there is no information. I would assume that thrown weapons are dependent on strength as was the case in Legend of Grimrock 1.
Firearms are powerful, but limited by non-reusable ammo (no picking bullets from the ground :>), so they probably have no attribute dependency.
Re: dex and ranged attacks?
I wanted to play an alchemist with firearms, but since the ammo is so limited i think i will scrap that D:
Re: dex and ranged attacks?
It's really not that limited.Elmsfeuer wrote:I wanted to play an alchemist with firearms, but since the ammo is so limited i think i will scrap that D: