I'm having a heck of a time right now, I've been toying with the LOG2 editor (awesome that they shipped the game with it!)
For the life of me though, I can't seem to make an outdoor area. I put forest walls and such in, and I get total darkness. I can't find where to place light, or to change to an outdoor construction set.
I guess I should check wiki, yeah, but is it updated for working with the Grimrock 2 dungeon maker?
Making outdoor areas
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Making outdoor areas
I will post some tutorials for that in a few in its own thread, hold on for 5min 

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- Posts: 3
- Joined: Thu Oct 16, 2014 3:18 am
Re: Making outdoor areas
Holy crap, quick response for the win.Skuggasveinn wrote:I will post some tutorials for that in a few in its own thread, hold on for 5min
Re: Making outdoor areas
I figured it out for the most part;
You need a [forest_day_sky] within the region, as well as a [forest_heightmap]
Then you can go into your tile editor, select 'heightmap' and go to town with making the terrain wibbly wobbly!
Water requires a [water_surface] to appear, and be sure to have its ceiling match the tiles next to it, and its floor to be at least [-1]
You need a [forest_day_sky] within the region, as well as a [forest_heightmap]
Then you can go into your tile editor, select 'heightmap' and go to town with making the terrain wibbly wobbly!
Water requires a [water_surface] to appear, and be sure to have its ceiling match the tiles next to it, and its floor to be at least [-1]
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
Re: Making outdoor areas
Now we just need some of Odins Balls objects ported over to this editor and we can have a city or the assets from LOTNR from mysblade and friends and we are in. Imagine what we can do now, it will be awesome imam sure guys.