[MOD] The Tomb of Gandar v0.7
[MOD] The Tomb of Gandar v0.7
Hi everyone,
I've been in the works of a LoG 1 dungeon for the past 2 years--yeah, that's a really long time (sadly it's not as long as you'd hope)--and I'm hoping I could get some feedback, since I only have one tester who has played the same stuff 4 times just to see anything new in order to give valid feedback with a party that actually went through the dungeon. The dungeon is not finished, but has 6 floors to it (one of them is an entrance only, I have plans for it in the outdoor enviornments of LoG 2), and at least a couple of hours could be expected in a playthrough.
If you do happen to give it a shot, please note that environments are heavily lore-driven, and any atmosphere disruptions would be great to get feedback on; and the lore in general is important to the map, so any bits that could be clearer in notes/scrolls would be great to know about. As for some personal thoughts on it, I feel like the map design is really great--at least compared to how it was in my first draft of a few levels--but the item and sometimes monster placement is not only lacking, but not always appropriate. This is why I would love feedback. LoG 1's editor is the most fun I've had in a level editor... ever, and to get some feedback from someone who doesn't know every nook and cranny like I do would be awesome.
If you manage to reach a few floors down--which you probably will but I have no idea how well I hold attention in this map--the map gets brutal and I'd like any feedback on difficulty tweaks. This is not supposed to be an easy map, as you will gather from the lore. Although I don't look for a perfect playthrough, using crystals often will save you a lot of replaying.
Anyway, that's the jist of this. Any feedback you have, you're free to leave it here or on the steam workshop page.
Thanks for reading and/or playing, I appreciate it.
Tomb of Gandar Steam link: http://steamcommunity.com/sharedfiles/f ... =121852081
I heard some people like non-steam downloads so this is what you'd want (currently 0.7): http://www.mediafire.com/download/apkrd ... Gandar.zip
I've been in the works of a LoG 1 dungeon for the past 2 years--yeah, that's a really long time (sadly it's not as long as you'd hope)--and I'm hoping I could get some feedback, since I only have one tester who has played the same stuff 4 times just to see anything new in order to give valid feedback with a party that actually went through the dungeon. The dungeon is not finished, but has 6 floors to it (one of them is an entrance only, I have plans for it in the outdoor enviornments of LoG 2), and at least a couple of hours could be expected in a playthrough.
If you do happen to give it a shot, please note that environments are heavily lore-driven, and any atmosphere disruptions would be great to get feedback on; and the lore in general is important to the map, so any bits that could be clearer in notes/scrolls would be great to know about. As for some personal thoughts on it, I feel like the map design is really great--at least compared to how it was in my first draft of a few levels--but the item and sometimes monster placement is not only lacking, but not always appropriate. This is why I would love feedback. LoG 1's editor is the most fun I've had in a level editor... ever, and to get some feedback from someone who doesn't know every nook and cranny like I do would be awesome.
If you manage to reach a few floors down--which you probably will but I have no idea how well I hold attention in this map--the map gets brutal and I'd like any feedback on difficulty tweaks. This is not supposed to be an easy map, as you will gather from the lore. Although I don't look for a perfect playthrough, using crystals often will save you a lot of replaying.
Anyway, that's the jist of this. Any feedback you have, you're free to leave it here or on the steam workshop page.
Thanks for reading and/or playing, I appreciate it.
Tomb of Gandar Steam link: http://steamcommunity.com/sharedfiles/f ... =121852081
I heard some people like non-steam downloads so this is what you'd want (currently 0.7): http://www.mediafire.com/download/apkrd ... Gandar.zip
Last edited by Rubilax on Sat Oct 18, 2014 7:39 pm, edited 2 times in total.
Re: [MOD] The Tomb of Gandar v0.5.5
Hi!
I'd like to test the game for you, but for now I'm really busy with other game, not grimnrock related, by the way.
Why don't you take your time and finish the thing first? No matter how many bugs you have to fix after a test, in my opinion is better release a final product.
What do you think?
I'd like to test the game for you, but for now I'm really busy with other game, not grimnrock related, by the way.
Why don't you take your time and finish the thing first? No matter how many bugs you have to fix after a test, in my opinion is better release a final product.
What do you think?
Re: [MOD] The Tomb of Gandar v0.5.5
I certainly agree, but I would always like to get feedback to change things that aren't so good before my map is based off of those ideas :3leewroy wrote:Hi!
I'd like to test the game for you, but for now I'm really busy with other game, not grimnrock related, by the way.
Why don't you take your time and finish the thing first? No matter how many bugs you have to fix after a test, in my opinion is better release a final product.
What do you think?
Re: [MOD] The Tomb of Gandar v0.5.5
I´ll give a try within some days, cause anyway I'll play grimrock 2 only on my vacation, and this will take a while...
Do you think it's better play with a new party or a imported one? what level?
Do you think it's better play with a new party or a imported one? what level?
Re: [MOD] The Tomb of Gandar v0.5.5
OK, started the module. Seems good so far, but I´m alredy stuck.
SpoilerShow
second floor, the room with plates and a green slime. Can't go on, cause I can't reach the other side of the corridor, can't kill the slime and no matter what I put on the plates they not click. Also the way back is locked.
Last edited by leewroy on Fri Oct 17, 2014 1:01 pm, edited 1 time in total.
Re: [MOD] The Tomb of Gandar v0.5.5
Haha, everyone gets stuck on that part, so I'll give you the best hint I've come up with and then the solution if you're really stuck.
Hint: The pressure plates get used a lot in this puzzle.
As for your question, this map is always playtested with fresh new characters, and the map is built with this in mind. I'd prefer you play with new characters to test out item distribution and difficulty, but feel free to play with an imported party to go through quickly and give feedback on design choices.
Also thanks for starting the mod, definitely let me know if you have more trouble; you can add me on steam (if you have it) if you want @ Rubilax.
Hint: The pressure plates get used a lot in this puzzle.
SpoilerShow
This is like a mini-boss, I guess. To pass the room, you need to step on the pressure plates on your side of the room several times to decrement a counter. The slime also steps (slides) on pressure plates that increment this counter. The idea is to keep your health as high as possible while decrementing the counter to open the grating as soon as possible to kill the slime (this is actually quite difficult, potions may be essential) and hit the button to complete the puzzle.
Also thanks for starting the mod, definitely let me know if you have more trouble; you can add me on steam (if you have it) if you want @ Rubilax.
Re: [MOD] The Tomb of Gandar v0.5.5
Oh, my. This is totally new. Very creative 
I´ll keep testing. Im playing your module and outland at the same time, and I'm trembling to start log2, but I guess I can contain myself
I´ll keep testing. Im playing your module and outland at the same time, and I'm trembling to start log2, but I guess I can contain myself
Re: [MOD] The Tomb of Gandar v0.5.5
Thanks, I just wish I could make the slime have a bit less health so it's not so difficult.leewroy wrote:Oh, my. This is totally new. Very creative
I´ll keep testing. Im playing your module and outland at the same time, and I'm trembling to start log2, but I guess I can contain myself
Also, go play it! You can finish the mod later :3
Re: [MOD] The Tomb of Gandar v0.5.5
Nah, I´m saving log2 for an especial moment
After yours I´ll (maybe) play two other modules before. I´ll keep you updtaed about my progress.
After yours I´ll (maybe) play two other modules before. I´ll keep you updtaed about my progress.
Re: [MOD] The Tomb of Gandar v0.7
Stuck on 4th floor:
SpoilerShow
And I believe there is something wrong. I see at least three places I can't reach due the portculis blocking the way. Found two secret buttons in this level but nothing seems to happen;
I went back to the previous floor and when I back to the 4th, it was infested with spiders, I believe I kill at least a twenty or more. For a new party it's almost impossible.
I have 5 keys that seems useles so far: two ornate, two gear and one brass.
I went back to the previous floor and when I back to the 4th, it was infested with spiders, I believe I kill at least a twenty or more. For a new party it's almost impossible.
I have 5 keys that seems useles so far: two ornate, two gear and one brass.