Even a low monster can kill your front line in case of RNG.
Having a second hand configuration is helpful, but it still doesn't solve the problem we already had with LOG 1 : using bomb/potion is too tricky.
Being stupid as hell, when one of your character has his hand greyed because of a recent action, he can't use potions that are in his hand. BUT you can still open his inventory and drink a potion. That's a complete no sense. The same with bombs.
Using spell is also too tricky compared to the speed of the game. I really appreciate the system, but it's painful on hard.