Outdoor elevation not supported?
Outdoor elevation not supported?
Perhaps I just missed something, but when I want create for example beach elevation (both minus and plus) only floor is displayed but walls are missing completely. It is working for example for MINUS floor swamp ground (but again if i make positive swamp elevation (mean I set floor to 1,2 etc...) again just floor in the air is visible and thats all :/
- DarkRagnar
- Posts: 7
- Joined: Mon Aug 20, 2012 7:31 pm
Re: Outdoor elevation not supported?
From what I can tell, you aren't missing anything. One of the first things I tried with the editor was trying to make a elevated beach cliff-side area. The beach dungeon walls always appear on elevation 0 even when you change the height value. The only way you can do it is with the heightmap.
Start your level at -3 heightmap and then scale up your area where you want it. Up to +3 heightmap. Not elevation. That is a whole other can of worms with outdoor areas. If you make the height dramatically increase, you can try a ladder. It probably wont look too pretty unless you make a custom slanted ladder.
Start your level at -3 heightmap and then scale up your area where you want it. Up to +3 heightmap. Not elevation. That is a whole other can of worms with outdoor areas. If you make the height dramatically increase, you can try a ladder. It probably wont look too pretty unless you make a custom slanted ladder.
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Outdoor elevation not supported?
I could be wrong, but I think that you create a level that's either using heightmaps (-3/+3) or tilesets (-7/+7).
I've been mixing these in the editor and getting pretty weird stuff going on, so perhaps they are not meant to be mixed.
Also in the main campaign I never saw them mixed, Shipwreck Beach is a heigtmap and Twigroot Forest also,in these areas you never see a stair or an elevation like inside a dungeon (you see the small ups and downs) , but the bog, Forgotten River and Sleet Island are all tiles that have water, stairs and elevations.
Skuggasveinn.
I've been mixing these in the editor and getting pretty weird stuff going on, so perhaps they are not meant to be mixed.
Also in the main campaign I never saw them mixed, Shipwreck Beach is a heigtmap and Twigroot Forest also,in these areas you never see a stair or an elevation like inside a dungeon (you see the small ups and downs) , but the bog, Forgotten River and Sleet Island are all tiles that have water, stairs and elevations.
Skuggasveinn.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: Outdoor elevation not supported?
@drakkan.
from my tries, I stumbled upon the same error as you. I fixed it by manually adding the walls, and it really works fine. I think this is the way it is supposed to be done so far, although I agree this is not very easy to do
from my tries, I stumbled upon the same error as you. I fixed it by manually adding the walls, and it really works fine. I think this is the way it is supposed to be done so far, although I agree this is not very easy to do
A trip of a thousand leagues starts with a step.
Re: Outdoor elevation not supported?
yes that was also my idea, which walls you are using please ? I didnt find any approproate walls for beach, just these rocky walls which does not fit well :/cromcrom wrote:@drakkan.
from my tries, I stumbled upon the same error as you. I fixed it by manually adding the walls, and it really works fine. I think this is the way it is supposed to be done so far, although I agree this is not very easy to do
yeah, exactly in main campaign this was not "supported", so seems we cannot use it as well :/Skuggasveinn wrote:I could be wrong, but I think that you create a level that's either using heightmaps (-3/+3) or tilesets (-7/+7).
I've been mixing these in the editor and getting pretty weird stuff going on, so perhaps they are not meant to be mixed.
Also in the main campaign I never saw them mixed, Shipwreck Beach is a heigtmap and Twigroot Forest also,in these areas you never see a stair or an elevation like inside a dungeon (you see the small ups and downs) , but the bog, Forgotten River and Sleet Island are all tiles that have water, stairs and elevations.
Skuggasveinn.
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
Re: Outdoor elevation not supported?
Yeah I tried to create a lake which I did succesfuly, but when I tried to put a bridge to cross the lake the bridge is at ground level and I tried to lift the bridge by 1 and it appears in the air lol. I think the models increments up or down should have been eg
0.1 0.2 0.3 0.2 1.1 or -0.1 -0.2 -0.3 -1.1 etc You can only go 1234567 or vise versa. I use the height map to make the floor into a ditch added the ocean water tile and I got the lake or river. I just cant get the bridge to look right.
0.1 0.2 0.3 0.2 1.1 or -0.1 -0.2 -0.3 -1.1 etc You can only go 1234567 or vise versa. I use the height map to make the floor into a ditch added the ocean water tile and I got the lake or river. I just cant get the bridge to look right.
- SnowyOwl47
- Posts: 148
- Joined: Fri Sep 12, 2014 10:41 pm
Re: Outdoor elevation not supported?
You don't do that, you change the height in the object.Mysterious wrote:Yeah I tried to create a lake which I did succesfuly, but when I tried to put a bridge to cross the lake the bridge is at ground level and I tried to lift the bridge by 1 and it appears in the air lol. I think the models increments up or down should have been eg
0.1 0.2 0.3 0.2 1.1 or -0.1 -0.2 -0.3 -1.1 etc You can only go 1234567 or vise versa. I use the height map to make the floor into a ditch added the ocean water tile and I got the lake or river. I just cant get the bridge to look right.
Click the object under the ID textfield there is an position area go to H and change it to 1
@Drakkan
@DarkRagnar
@Skuggasveinn
@cromcrom
@Mysterious
And yes the height map is indeed the thing you use to change beach ground and forest ground up and down up to pretty high watch @Skuggasveinn tutorial videos.
Re: Outdoor elevation not supported?
You can mix height maps (the smooth rolling terrain) and elevations. If you end up with missing walls in the elevations, the floor tile in question doesn't have any elevation edge walls defined so try another tile. Here's an example from the default assets that supports both:
Code: Select all
defineTile{
name = "swamp_ground",
editorIcon = 200,
color = {140,145,90,255},
builder = "dungeon",
-- floor geometry is generated by heightmap
heightmapMaterial = "swamp_ground_01",
diggable = true,
wall = {
"forest_elevation_edge", 1,
},
automapTile = "grassy_ground",
}Steven Seagal of gaming industry
Re: Outdoor elevation not supported?
As antti said... and I found it after two really long nights
Just remember that heightmap projection is planar, so edge between floor=0 and floor = -1 with height map over them makes holes in "walls", but that cannot stop you now, right?
Just remember that heightmap projection is planar, so edge between floor=0 and floor = -1 with height map over them makes holes in "walls", but that cannot stop you now, right?
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
Re: Outdoor elevation not supported?
Hi guys just question. I got stairs going down to the level below to a dungeon setting and want to put water a say knee high. I have tried many things and things go very funny. Any help please thank you 