In classic D&D humans get extra feat and extra skill points as starting bonus,
so I think extra trait or +1 skill point by default would be nice in Grimrock.
Exactly this. Skilled is crazy good on its own and fast learner really helps with leveling. Try making a party with three non-humans and one human with skilled and fast learner; he'll start outleveling his team-mates pretty early on and will basically always have 2-3 extra skill points over the others as a result.any6 wrote:I feel kinda the opposite. I have to force myself not to make full human parties with skilled and fast learner.
Sure other races have better stats but skills are far more defining to a character than stats.
One of the issues I have with racials benefits is that a party is defined by its weakest link. Immunity to disease on one character is worthless if the other three are dead from it. With or without defensive traits, you have to prepare, square dance and reload.
Negative stat bonuses are likewise annoying. A backliner with 8 vitality or 8 dex is going to die to a flank or aoe. I like my backliners to surivve a stray attack. I don't min-max my party, I have to consider my own stupidity at times.
In that regard, humans are jack of all trades but master of none. They don't do the highest dps but likewise fit into any role. If you don't make mistakes in videogames ever, you won't need humans in your party. I'm only human so I see the benefit in having one (pun intended).
The 10% experience gain shows how adaptable a Human is to any class, imo - they just learn it better and faster than others. And of course you can kill more monsters to get the xp for your other characters but since your human is earning 10-20% more xp than the others they will never catch upsteelsoldier wrote:But isnt adaptability lost when I am forced in having 10% experience gains over everything else?
How am I meant to adapt to situations if the only ability my race has is to be 1 level ahead of everyone else but only at very particular stages of the game and the fact that I can easily kill more monsters to get the experience I need for my characters to be at the same level as my human character.
Skilled would probably be too much as a starting race bonus, because Human would be essentially 1 level ahead at all stages of the game even when it would be at the same level as other characters and you would still have the other 2 traits to pick from.
The point of the matter is, I hate the 10% Experience Gain, Food consumption reduced or anything else that doesnt have a particular impact in some situations but it can still be helpful in a variety of situations would be better for the Human Race.
Also wouldnt it be more interesting if when a Human picked a class, he would get a very small bonus depending on the class he picked?
Like for example you picked a Wizard, you would start with 3 extra Energy, If you picked a Barbarian you would start with 3 extra Health, and so forth.