Code: Select all
function shootProjectile(fireball_medium)()
if toad_boss_1.monster:isPerformingAction(eatBomb)() then
toad_boss_1.monster:shootProjectile(fireball_medium)()
end
endCode: Select all
function shootProjectile(fireball_medium)()
if toad_boss_1.monster:isPerformingAction(eatBomb)() then
toad_boss_1.monster:shootProjectile(fireball_medium)()
end
end