Missile Weapons [console]

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Coroner
Posts: 22
Joined: Tue Oct 28, 2014 5:21 pm

Missile Weapons [console]

Post by Coroner »

This may be silly question, but how is "Missile Weapons" skill named in command console?
party.party:getChampion(4):trainSkill("firearms", -5)
This is command in question, I just need it for
missile weapons and can't figure out the skill name.
Palandus
Posts: 56
Joined: Wed Oct 29, 2014 11:20 am

Re: Missile Weapons [console]

Post by Palandus »

missile_weapons

Same with other skills with two words such as Heavy Weapons = heavy_weapons
Coroner
Posts: 22
Joined: Tue Oct 28, 2014 5:21 pm

Re: Missile Weapons [console]

Post by Coroner »

But it's not. That's the first thing I tried :)
Palandus
Posts: 56
Joined: Wed Oct 29, 2014 11:20 am

Re: Missile Weapons [console]

Post by Palandus »

K, how about missile_weapon

Or you are doing the code wrong. Try this except with missile_weapons .

party.party:getChampion(1):trainSkill("light_weapons",1,true)
Coroner
Posts: 22
Joined: Tue Oct 28, 2014 5:21 pm

Re: Missile Weapons [console]

Post by Coroner »

I have the right code, I use it often to try some new weapons I find, but for some reason missile_weapons is not name of the skill.
And yes, I've tried missile_weapon, missileweapon, missileweapons, missile_weapons, missile weapon, missile weapons, ranged weapons... :)
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Missile Weapons [console]

Post by minmay »

"missile_weapons" works for me.
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Coroner
Posts: 22
Joined: Tue Oct 28, 2014 5:21 pm

Re: Missile Weapons [console]

Post by Coroner »

Hm... okay :) maybe gog version is different somehow? But it makes no sesne :?
Palandus
Posts: 56
Joined: Wed Oct 29, 2014 11:20 am

Re: Missile Weapons [console]

Post by Palandus »

missile_weapons works for me too, but I have Steam version.
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