Game Sluggish (Outside Areas)

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Dr.Disaster
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Re: Game Sluggish (Outside Areas)

Post by Dr.Disaster »

badhabit wrote:The point here is: even when log2 utilizes only 1.5 cores of 2 available it is not saturated Cpu wise but keepson scaling with more clock cycles, showing that log2 is not effective using the multicore ressources at hand.
This was and is not the point here.
badhabit wrote:Which is unfortunate as multicore systems are standard and raises the question why AH recommends 4 core system , when only 37.5% of this ressources will be used.
Nice statement from somebody who does not have a quad core.

But yeah why would a developer recommend a quad core for it's product when it requires at least 75% of a dual core to run properly?
badhabit
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Re: Game Sluggish (Outside Areas)

Post by badhabit »

Dr.Disaster wrote:
badhabit wrote:The point here is: even when log2 utilizes only 1.5 cores of 2 available it is not saturated Cpu wise but keepson scaling with more clock cycles, showing that log2 is not effective using the multicore ressources at hand.
This was and is not the point here.
badhabit wrote:Which is unfortunate as multicore systems are standard and raises the question why AH recommends 4 core system , when only 37.5% of this ressources will be used.
Nice statement from somebody who does not have a quad core.

But yeah why would a developer recommend a quad core for it's product when it requires at least 75% of a dual core to run properly?
This is exactly the point here, log2 can be cpu bound while it can't even utilize 2 cores fully. The recommendation for 4 cores makes little sense, the requirement should have been "dual core with as fast as possible clock speed, >3ghz"
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Dr.Disaster
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Re: Game Sluggish (Outside Areas)

Post by Dr.Disaster »

badhabit wrote:This is exactly the point here, log2 can be cpu bound while it can't even utilize 2 cores fully.
Once again: this was not the point here until you chimed in and brought up something completely irrelevant to the topic, hijacking it.
badhabit wrote:The recommendation for 4 cores makes little sense, the requirement should have been "dual core with as fast as possible clock speed, >3ghz"
Yeah sure .. and then you would have bitched about the >3ghz part as you did about the GPU part :lol:

It is undisputed that any program's performance scales with increased CPU power. In fact that's what everybody expects when a program is executed on a better CPU. In case of LoG2 the CPU is able to send more data to the GPU to work on. Your screenshots done before and after your CPU upgrade show this rather well. Comparing the performance of both your old and current CPU an increase of up to 30% was expectable since your old CPU and GPU had not hit their performance limits with all LoG2 options on "Low".

Still the fact remains that the OP's CPU is about 15 to 20% more powerful than your upgraded CPU. Yet he can't see a benefit from it because his GPU is way way weaker than yours (-65 to -70%). Around 30 fps is prolly top notch what he can get, no matter what kind of settings or tweaks he'll choose because his GPU already operates at it's performance limits.
badhabit
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Re: Game Sluggish (Outside Areas)

Post by badhabit »

Dr.Disaster wrote:
cfisher2833 wrote:You're experiencing a CPU bottleneck. The game seems to only make use of a single thread, which is why the framerate can drop so much when outdoors. Nothing you can really do about it short of overclocking your CPU (which you can't and shouldn't do on a laptop).
Wrong. The CPU bottleneck effect only occures when LoG2 is forced to run on a single core CPU.
well, I would say if the topic is bad performance, which was reported several times for outdoor areas, and you claim there is no cpu boundedness limiting performance i have to clarify that infact log2 is cpu bound for especially low end systems running log2 in all low mode, which might be exactly the situation for the op.
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Dr.Disaster
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Re: Game Sluggish (Outside Areas)

Post by Dr.Disaster »

badhabit wrote:
Dr.Disaster wrote:
cfisher2833 wrote:You're experiencing a CPU bottleneck. The game seems to only make use of a single thread, which is why the framerate can drop so much when outdoors. Nothing you can really do about it short of overclocking your CPU (which you can't and shouldn't do on a laptop).
Wrong. The CPU bottleneck effect only occures when LoG2 is forced to run on a single core CPU.
well, I would say if the topic is bad performance, which was reported several times for outdoor areas, and you claim there is no cpu boundedness limiting performance i have to clarify that infact log2 is cpu bound for especially low end systems running log2 in all low mode, which might be exactly the situation for the op.
The topic of the OP is what he can do to improve the performance of his system to enjoy LoG2 better. That's easy enough to see by reading his opening post and without a better GPU his options are very limited.

Having a debate about CPU usage, bottlenecks or whatever does not help him. He already stated that the thread where we DID debate game performance stuff confuses him so will you please stop it?
badhabit
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Re: Game Sluggish (Outside Areas)

Post by badhabit »

Dr.Disaster wrote:
badhabit wrote:
cfisher2833 wrote:You're experiencing a CPU bottleneck. The game seems to only make use of a single thread, which is why the framerate can drop so much when outdoors. Nothing you can really do about it short of overclocking your CPU (which you can't and shouldn't do on a laptop)
Wrong. The CPU bottleneck effect only occures when LoG2 is forced to run on a single core CPU.
well, I would say if the topic is bad performance, which was reported several times for outdoor areas, and you claim there is no cpu boundedness limiting performance i have to clarify that infact log2 is cpu bound for especially low end systems running log2 in all low mode, which might be exactly the situation for the op.
The topic of the OP is what he can do to improve the performance of his system to enjoy LoG2 better. That's easy enough to see by reading his opening post and without a better GPU his options are very limited.

Having a debate about CPU usage, bottlenecks or whatever does not help him. He already stated that the thread where we DID debate game performance stuff confuses him so will you please stop it?
Ultimately it helps the people the explanation that ultimately not their system is the problem but that: the engine excessivly wastes ressources outside, is cpubound while incapable of utilizing multicore systems and that hopefully a patch by the developers is hopefully on the way.
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Dr.Disaster
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Re: Game Sluggish (Outside Areas)

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lol @ "incapable of utilizing multicore systems" .. your own screenshots prove you wrong
badhabit
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Re: Game Sluggish (Outside Areas)

Post by badhabit »

Dr.Disaster wrote:lol @ "incapable of utilizing multicore systems" .. your own screenshots prove you wrong
1.5 from 2 cores while being cpu bound means: incapable utilizing multiple cores. (in worst case the 0.5 are even just driver parallelization and 0 log2 paralelization)
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Dr.Disaster
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Re: Game Sluggish (Outside Areas)

Post by Dr.Disaster »

:lol:

If it's maxed out cores what you want: AH can surely add a CPU killer feature so you can bitch more about the engine due to running into multiple CPU bottlenecks.
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Drakkan
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Re: Game Sluggish (Outside Areas)

Post by Drakkan »

this discussion really made me ROFL :D please more arguing guys :lol:
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