Now available on Steam for testing.
Release Notes:
- added support for arbitrary number of extra args to delayedCall()
- bug fix: item auto pickup crashes (this bug was introduced in 2.1.15)
- bug fix: burnt out torch deal fire damage
Hooray! Is "delayedCall"(?) for geometry instancing support?petri wrote: - added support for arbitrary number of extra args to delayedCall()
Access to the original files will not eliminate the need to learn how to define assets. I don't see how it could even get much simpler. Making an item add evasion or dexterity takes one line. Here's how you currently add evasion and dexterity to the rogue boots:sapientCrow wrote:I think the issue is that the core mechanics take so much hacking to get at and it would really help making custom dungeons or even changing items that remained a global.
For example I would love to be able to change Rogue gear to add evasion or additional dexterity.
If I could take that lua file and just change those stats instead of making a new dungeon and copying that asset then tinkering until I got it to work it would make it a lot easier.
Code: Select all
defineObject {
baseObject = "rogue_boots",
name = "rogue_boots",
components = {
{
class = "EquipmentItem",
protection = 5,
evasion = 5,
dexterity = 2,
}
}
}