Beta 2.1.17

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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Beta 2.1.17

Post by petri »

Beta 2.1.17 is now available on Steam for testing. This build fixes a crash bug in the end fight (the bug is present in beta 2.1.15 and 2.1.16).
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Zo Kath Ra
Posts: 940
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Beta 2.1.17

Post by Zo Kath Ra »

Looks like there are no bugs left, so I'm going to report something really really minor.
SpoilerShow
When you click on the timepiece at 1 AM, it tells you:
"Is it 1 hours after midnight."

Image

It should be "hour" instead of "hours".
http://en.wikipedia.org/wiki/One_Hour_After_Midnight
This would actually be a lot more complicated if LoG2 supported languages other than English:
https://developer.mozilla.org/en-US/doc ... nd_Plurals
Decayer
Posts: 65
Joined: Sat Oct 13, 2012 3:19 pm

Re: Beta 2.1.17

Post by Decayer »

Multiple daggers thrown with the secondary action may end up stacked and impossible to separate afterwards. AFAIK this is only a problem in custom games since the main campaign only has one dagger(?).
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LastFootnote
Posts: 36
Joined: Mon Apr 09, 2012 8:20 pm

Re: Beta 2.1.17

Post by LastFootnote »

Decayer wrote:Multiple daggers thrown with the secondary action may end up stacked and impossible to separate afterwards. AFAIK this is only a problem in custom games since the main campaign only has one dagger(?).
What do you mean impossible to separate? Shift-clicking doesn't work?
CHALLENGER
Posts: 18
Joined: Fri Nov 07, 2014 7:28 am

Re: Beta 2.1.17

Post by CHALLENGER »

Its not a bug but change the position of damage, accuracy & critical. I mean its showing wrong info about hands.

In party player right hand is actually on left side but in stats its showing right hand info for left and left hand info for right.

If you really going to change this then plez don't change the hand images only change text above info panel. Left to right & right to left.
Decayer
Posts: 65
Joined: Sat Oct 13, 2012 3:19 pm

Re: Beta 2.1.17

Post by Decayer »

LastFootnote wrote:
Decayer wrote:Multiple daggers thrown with the secondary action may end up stacked and impossible to separate afterwards. AFAIK this is only a problem in custom games since the main campaign only has one dagger(?).
What do you mean impossible to separate? Shift-clicking doesn't work?
Nope, daggers don't stack visually. I mean the 'stabby' type dagger, not throwing knives.
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Beta 2.1.17

Post by Batty »

Found a typo, missing a "the" from between "with" and "naked":
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