[SCRIPT] Automatic Elevator with Working LEDs

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ninjanerdbgm
Posts: 28
Joined: Tue Nov 04, 2014 6:53 pm

Re: [SCRIPT] Automatic Elevator with Working LEDs

Post by ninjanerdbgm »

MrChoke wrote:This is very cool. Thanks for sharing it.

I do see one problem though. As the elevator is moving, you can walk through the door even though its closed. Of course this results in you getting squashed by the floor platforms that you hit. Don't know what the deal is but that is what I am seeing.
Hmm.. sounds like I must have forgotten to reset the elv_door entity to enable the door component when it's closed. Good catch!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [SCRIPT] Automatic Elevator with Working LEDs

Post by bongobeat »

very nice work!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: [SCRIPT] Automatic Elevator with Working LEDs

Post by GoldenShadowGS »

How do you control the speed of the elevator?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [SCRIPT] Automatic Elevator with Working LEDs

Post by bongobeat »

Hi,

do you plan to make an update, about the issue with the door?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Cashpwns
Posts: 11
Joined: Tue Oct 11, 2016 4:19 am

Re: [SCRIPT] Automatic Elevator with Working LEDs

Post by Cashpwns »

Hey, your link for the script is apparently no longer working, could you fix that?
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