
LoG1 tilesets???
- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: LoG1 tilesets???
Yeah but is was extra good mate and no I don't have you mixed up with someone else. I rem you from log1 and that's what counts mate, you are 1 of them awesome people who helped the community to better ahy
As I I said before (imam wet my pants, Ill be back ) lol

- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: LoG1 tilesets???
yeah I know 

- QuintinStone
- Posts: 72
- Joined: Sat Nov 01, 2014 9:58 pm
Re: LoG1 tilesets???
The northern_dungeon_door_pullchain.model appears to be missing from the zip.
Crypt of Zulfar
Re: LoG1 tilesets???
oops.
I've thrown in the one from deep_dungeon. The offset from one side of the door is slightly off, though, but it works. I'll have a look at that when i have more time.
Edit: Seems the pullchain is off slightly on all of the tilesets from LoG1.
I've thrown in the one from deep_dungeon. The offset from one side of the door is slightly off, though, but it works. I'll have a look at that when i have more time.
Edit: Seems the pullchain is off slightly on all of the tilesets from LoG1.
Links to my YouTube playlist of "tutorials" and to my forum thread.
Re: LoG1 tilesets???
That's perfectly normal. The wide door frame for the double doors was never intended to have a pullchain, at least not in the main game, which is why it doesn't fit properly.
- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: LoG1 tilesets???
Hi here is -- Adventurer's Food Supply by: LordYig - Version : 1.0 converted to LOG 2.
For some reason the 3d object textures look weired when placed around the dungeon not sure why? I used GMT 1 and they looked good, but in the editor they look old you'll see/ anyway enjoy
File called food_items.zip
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
For some reason the 3d object textures look weired when placed around the dungeon not sure why? I used GMT 1 and they looked good, but in the editor they look old you'll see/ anyway enjoy

File called food_items.zip
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
Re: LoG1 tilesets???
reson they look wierd is because the normal maps havn't been converted to LoG2. See Lekis post about normalmaps and make sure to read the last post in the thread, by batty! he has the correct way of doing it.
Links to my YouTube playlist of "tutorials" and to my forum thread.
Re: LoG1 tilesets???
Anything going on with this?
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: LoG1 tilesets???
Yeah imam trying to convert Sx town and Village winter sets over and I am having problems with the textures eg: normal file. I tried hard to look at lekis tutorial on how to convert normal maps to the log2 style but its not going so good
and not only that it's going to ttake a very long time to convert the old normal maps over, I think's damm I was doing so good and now I have failed, I am so sorry to let the community down.
