Somebody tried how to make intro / ending clickable screens with text like it was in LOG1 and where to place the scipts ? Just curious.
edit: i have found following, should be somehow connected
GameMode
GameMode.completeGame(filename)
GameMode.fadeIn(color, length)
GameMode.fadeOut(color, length)
GameMode.playStream(name)
GameMode.playVideo(filename)
GameMode.showImage(filename)
Dungeon intro / ending screens help pls
Dungeon intro / ending screens help pls
Last edited by Drakkan on Mon Dec 01, 2014 4:08 pm, edited 1 time in total.
Re: Dungeon intro / ending screens
Must filename in GameMode.completeGame(filename) be the video file? Because if I link that to my custom lua script outro.lua (I suppose that was usable in LoG 1) it throws an exception:
Code: Select all
[string "VideoMode.lua"]:0: Not a valid IVF file: mod_assets/cinematics/outro.luaRe: Dungeon intro / ending screens
up, in case somebody from AH will go around... I´d like to make some intro similar to LOG1 screens. any clues ?
Re: Dungeon intro / ending screens help pls
You may have to implement it yourself. It's not too hard to make something similar: the One Room Round Robin 2 has a scrolling credits screen (as I'm sure you're aware), so you could look at the source for that.
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Dungeon intro / ending screens help pls
well I am ok just with basic screen and text, however what was working in LOG1 (fade in / out picture, text and music) not working in Log2 :/minmay wrote:You may have to implement it yourself. It's not too hard to make something similar: the One Room Round Robin 2 has a scrolling credits screen (as I'm sure you're aware), so you could look at the source for that.