Game Won
So, final things to note: the end game Mace
OWNS, it has a chance to freeze on hit which basically means game over for whatever you froze, up to and including the iron golems at the very end. I would still miss sometimes even with my bonkers Accuracy rating from stacking all that Dex, but so would my Dagger user so I think there just isn't a way to get 100% accuracy with any melee weapon.
In my build you can't really wear armor even if you try. The Valor set is so heavy you literally can't wear it all on your Fighter if you build like I did. Speaking of armor, even with 2 skill books on my Fighter I was unable to get to 16 Armor skill before ending the game. So, yeah. To wear Light Armor on rogues takes 17 Evasion so none of them came close either. Everyone was 1-2 levels off at best. This is, I suppose, the final nail in Strength's coffin. The one time you'd actually need it for the weight, you still can't actually get enough skill points to make use of the heavy armor, even with tomes. If you want to waste your life grinding blue lizards to get more levels be my guest, but it obviously isn't necessary to finish the game. I wore nothing that needed Light or Heavy proficiency all game long and won easily.
Having to manage torches was annoying and I think it might almost be worth bringing a Mage along just so you don't have to carry torches any more. Just make sure you go Lightning since there doesn't seem to be more than 4-5 monsters total in the game that might resist it (Wyverns I'm assuming, couldn't test obviously), and as a bonus, Lightning boosts Dex so you'll get some Evasion and resists out of the deal. You fight so many Uggardians in the last half of the game though that it would make being a Fire user a huge pain in the ass imo. Sure you can cast the Fire Resist spell to protect your party, but you can also just step to the side and not get hit in the first place in the majority of encounters.
My regular bow user was not really that impressive even with 50 points, monsters just had so much armor in the very end, and if they didn't have high armor then they usually also didn't have much HP and my other characters could handle it without the regular bow user easily. Having said that, the Crossbow user had about 4~ higher attack power end game, and by getting a Crossbow on floor 4 they basically dominated all game long. I would definitely use that floor 4 Crossbow in every party from now on. Concerning ammo, I ended up with around 24~ bolts and 27~ broadhead arrows, so that was not a concern for either weapon.
Overall my Mace Fighter and Dagger Rogue did amazing work and rarely missed for most of the game. I don't think there is really any reason to shit on Maces at all, given their Skill line buffs the shit out of your health and resists, they do tons of damage per hit vs. all enemies, and the final Mace has an awesome secondary effect that trivializes everything. I did not see it proc vs. the final boss, but oh well. It -might- still be possible and I just didn't get it to happen? Does Ice magic freeze the boss or those iron golems?
Regarding Unarmed: I could see the argument for this skill as well, due to the amazing stat boosts it offers if nothing else. If I had gone Unarmed Fighter in my front line I would have been able to wear all the armor I found easily (had I only the skill points to make it worth wearing), though I'd probably have to give up valor gloves for punching gloves. The down side to Unarmed? No freezing things, enemy armor would be tough to deal with for my group without a Mace ignoring it, and Unarmed offers no Vitality boosts, leaving you very vulnerable to bad luck deaths when its +35 (or more?) Evasion doesn't work. In my particular party I would probably not pair Unarmed with Daggers, and the Rogue didn't need more Strength wear Chitin (just couldn't get enough skill points), so there wouldn't be a huge point in giving up Daggers for Unarmed for them either.
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Conclusion: my party had so many HP and such good resists that I basically shrugged off most elemental damage when it hit me from traps or whatever. Evasion being what it is, I could still lose guys to bad luck streaks or not being fast enough on my feet when an Ogre would hit us while turning towards us, but these instances were very rare. Also, this being my first time through the entire dungeon there is no way in hell I could be the best player in general. More experienced players using my party would have probably had an even easier time than I did.
My final comment on LoG 1 is that I don't think being so limited on skill points is very fun, and I'm glad to see LoG 2's system allowing for so much more flexibility in character builds. I'm going to go try LoG 1 Master Quest next just to see what modders have been up to with this
