Neutronium Dragon wrote:While a cooling system that just isn't sufficient in its own right is one possibility (since the manufacturer figured that it would only see short bursts, if that), another possibility is that the PSU isn't capable of keeping everything going at high power over long periods, which could easily result in both performance problems and overheating/crashes (usually the same issue with the manufacturer figuring that more wouldn't be needed).
There are two reasons for a system to power off by itself:
1) the mainboard's BIOS issues an emergency shutdown for whatever reason with heat being just one
2) the PSU is overloaded due to age, a fault or being too small in general
1) can cause a regular shut down while 2) is a clean and immediate power off.
Naturally you'll then check for any heat issues but if you can't find any it's very likely the PSU.
minmay wrote:You can run this in the debug console:
Code: Select all
for e in party.map:allEntities() do if e.sky then e.sky:setFarClip(32) return end end
The skybox on the party's level will then appear in front of anything more than 32 meters away (1 tile = 3 meters). Anything behind it is occluded.
Nice find! This can help players to fine-tune their fps.