Sound Replacing

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zimberzimber
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Sound Replacing

Post by zimberzimber »

Is it possible to replace certain character sounds ("AAAaaaah", taking a hit, etc...) but not just for a single dungeon, but for the entire game?

For instance, I want Minotaurs sound like unicorns (an example, don't take me seriously) how would I do that? (If possible)
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minmay
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Re: Sound Replacing

Post by minmay »

You would have to modify grimrock2.dat. Knowledge of binary file I/O, how to decipher an unknown file format, etc. would be necessary.
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THOM
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Re: Sound Replacing

Post by THOM »

Sorry, mimay, but he just has to replace the sound definition for "damage_minotaur_male" or "damage_minotaur_female"...
THOM formaly known as tschrage
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minmay
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Re: Sound Replacing

Post by minmay »

zimberzimber wrote:Is it possible to replace certain character sounds ("AAAaaaah", taking a hit, etc...) but not just for a single dungeon, but for the entire game?
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zimberzimber
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Re: Sound Replacing

Post by zimberzimber »

I see.
Thanks for the answer.
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Zo Kath Ra
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Re: Sound Replacing

Post by Zo Kath Ra »

zimberzimber wrote:For instance, I want Minotaurs sound like unicorns (an example, don't take me seriously) how would I do that? (If possible)
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THOM
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Re: Sound Replacing

Post by THOM »

Thanks mimay for your subtle hint.

I couldn't imagine that someone will change sounds for campaigns that already exists.

So: no, zimberzimber, you cannot replace sounds for the main-campaign. Just for your own mod. (or you have to be very clever in manipulating binaries)
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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