Inventory graphics

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Zo Kath Ra
Posts: 944
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Inventory graphics

Post by Zo Kath Ra »

There's some information about creating new inventory sprites in LoG1:
http://www.grimrock.net/modding_log1/cr ... om-assets/
(under the heading "Using Custom Graphics")

Does this information apply to LoG2 as well?
- Is the size for an inventory sprite also 75x75 in LoG2?
- "Mipmaps should be used with all textures" <-- even for inventory graphics?
- "user interface graphics, such as item icons, should be left uncompressed (use D3DFMT_A8R8G8B8)" <-- does this still apply in LoG2?
- Can inventory graphics have an 8-bit alpha channel or just 1-bit?
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Inventory graphics

Post by petri »

The rules for creating item icons have not changed. 8-bit alpha should be used.
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