import/export save position and party

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Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

import/export save position and party

Post by Granamir »

Hi,
does anyone knows if possible to import/export a save position and/or a party from a custom dungeon to another?
Has anyone tryed this function with custom dungeons?
It may be a good solution for those really big dungeons that exceed 100 Mb limit.
Ty
Last edited by Granamir on Sun Mar 15, 2015 7:14 pm, edited 1 time in total.
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THOM
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Re: iport/export save position and party

Post by THOM »

AFAIK not possible by default

What you can do is writing a script. Should be possible. But will be a huge task...
THOM formaly known as tschrage
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Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

Re: iport/export save position and party

Post by Granamir »

Than not for me ^-^
Thank you
Azel
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Joined: Thu Nov 06, 2014 10:40 pm

Re: import/export save position and party

Post by Azel »

I have seen threads where people are creating new Skills (like trap detection):
http://grimrock.net/forum/viewtopic.php ... 46&p=88551

You could probably take a sort of "hack" approach, where you store Coordinates as a Skill somehow; create a new Cartography skill and store the Map level in there. Not sure how this would work exactly but it's a fun out-of-box approach, as it's one of the few Saved Data values that carries over from game-to-game.
Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

Re: import/export save position and party

Post by Granamir »

Ty
but i'm not an expert programmer so starting something like that is beyond my actual skill level. but i take a look around on this forum if someone does something like that.
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