Remove Red Glow from Toorum's Bones?

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Morse
Posts: 8
Joined: Sun Mar 29, 2015 1:10 pm

Remove Red Glow from Toorum's Bones?

Post by Morse »

I thought his bones would work great for generic skeleton bodies, but they have a red twinkle on them despite the name change.

Anyway to get rid of it?
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maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: Remove Red Glow from Toorum's Bones?

Post by maneus »

Use this in your items.lua:

Code: Select all

defineObject{
	name = "remains",
	class = "Item",
	uiName = "Remains",
	description = "Long ago decayed remains of a human.",
	model = "assets/models/items/remains_of_toorum.fbx",
	gfxIndex = 212,
	weight = 5.0,
}
This should work well in Grimrock 1.
Morse
Posts: 8
Joined: Sun Mar 29, 2015 1:10 pm

Re: Remove Red Glow from Toorum's Bones?

Post by Morse »

maneus wrote:Use this in your items.lua:

Code: Select all

defineObject{
	name = "remains",
	class = "Item",
	uiName = "Remains",
	description = "Long ago decayed remains of a human.",
	model = "assets/models/items/remains_of_toorum.fbx",
	gfxIndex = 212,
	weight = 5.0,
}
This should work well in Grimrock 1.
Thanks. Worked like a charm.
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