Then I tried to add it as a scripted sound in the lua file
Code: Select all
defineSound{
name = "CampFireSong",
filename = "mod_assets/sounds/House of Fire.ogg",
loop = false,
volume = 3,
minDistance = 1,
maxDistance = 5,
}Code: Select all
defineSound{
name = "CampFireSong",
filename = "mod_assets/sounds/House of Fire.ogg",
loop = false,
volume = 3,
minDistance = 1,
maxDistance = 5,
}Code: Select all
defineAmbientTrack{
name = "CampFireSong",
filename = "mod_assets/sounds/House of Fire.ogg",
volume = 1,
}