If I'm on a level with a water surface, debugDraw on ModelComponents and LightComponents only draws to the top left quadrant of the screen, and debugDraw on SurfaceComponents and ItemConstrainBoxComponents doesn't draw at all.
It works fine on levels without water surfaces fortunately (I thought I was going to have some huge delays with a couple mods...)
[Bug] debugDraw broken on levels with water
[Bug] debugDraw broken on levels with water
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [Bug] debugDraw broken on levels with water
Thanks for the bug report!