[Script] Add Toorum mode to your mod!

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minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

[Script] Add Toorum mode to your mod!

Post by minmay »

Download (14.1 kb)
This is a simple script that will run at the beginning of your dungeon, check if any of the party members are named named "Toorum" (case insensitive), and imitate Grimrock 1's Toorum mode if so: the champion's attributes, portrait, traits, skills, etc. will be set to Toorum's (it doesn't matter what their existing attributes are with the exception of class which is unchanged), movement speed will be increased, and other party members will be disabled. Includes the Thunderstruck trait with an icon.
You are strongly recommended to mention this in your mod's description!
No credit is requested or required.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [Script] Add Toorum mode to your mod!

Post by Drakkan »

I am sure this will encourage many players to replay the main campaign once again. nice work minmay !
Breath from the unpromising waters.
Eye of the Atlantis
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