playSoundAt() error

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: playSoundAt() error

Post by maneus »

Upload your sound and give me the link. I will try to make your sound playable for your mod.
Till today all of my custom sounds work well. ;)
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: playSoundAt() error

Post by trancelistic »

Thanks. Is dropbox ok? ANd if yes, shall I PM you for the link?

Greetz!
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: playSoundAt() error

Post by trancelistic »

Darn I even tried http://sox.sourceforge.net/ and still this "non mono 3d sound " error:/
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: playSoundAt() error

Post by Dr.Disaster »

trancelistic wrote:I've tried FL studio, Reason, ALbeton to save it as a mono 16 bit 128kps. Even tried leavo convertor. Any 1 can help me out here?
Use 16bits/44Khz/Mono. Also try restarting the editor after you converted your sound.
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: playSoundAt() error

Post by trancelistic »

Hey guys. Some files did work. 1 question only. Can the distance of the sound be set? Like I could hear it further away?

Edit: Another question. It seems if I stand on the location itself where the sound is being played ( loop or not). It sounds ok. But 1 tile further the sound is like halved, again 1 tile further is almost gone. The decreasement in volume is to much a tile/quare. Any way to set this ok?
Post Reply