Till today all of my custom sounds work well.
playSoundAt() error
Re: playSoundAt() error
Upload your sound and give me the link. I will try to make your sound playable for your mod.
Till today all of my custom sounds work well.
Till today all of my custom sounds work well.
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trancelistic
- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: playSoundAt() error
Thanks. Is dropbox ok? ANd if yes, shall I PM you for the link?
Greetz!
Greetz!
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trancelistic
- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: playSoundAt() error
Darn I even tried http://sox.sourceforge.net/ and still this "non mono 3d sound " error:/
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: playSoundAt() error
Use 16bits/44Khz/Mono. Also try restarting the editor after you converted your sound.trancelistic wrote:I've tried FL studio, Reason, ALbeton to save it as a mono 16 bit 128kps. Even tried leavo convertor. Any 1 can help me out here?
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trancelistic
- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: playSoundAt() error
Hey guys. Some files did work. 1 question only. Can the distance of the sound be set? Like I could hear it further away?
Edit: Another question. It seems if I stand on the location itself where the sound is being played ( loop or not). It sounds ok. But 1 tile further the sound is like halved, again 1 tile further is almost gone. The decreasement in volume is to much a tile/quare. Any way to set this ok?
Edit: Another question. It seems if I stand on the location itself where the sound is being played ( loop or not). It sounds ok. But 1 tile further the sound is like halved, again 1 tile further is almost gone. The decreasement in volume is to much a tile/quare. Any way to set this ok?