Isle of the Deranged - Revision 1.1

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apocalipses
Posts: 17
Joined: Fri Apr 24, 2015 12:54 am

Re: Isle of the Deranged

Post by apocalipses »

Then it's over for me^^. At the begining, gold squares and block in my game aren't in the same place on your soluce. And one of them blocks CAN'T be placed on a gold square (it can't go west and all gold square are in the West).
This puzzle unlock something really usefull or can i skip it?
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

I'm sorry about the Eastern Zhaoze force field issue. I just uploaded a new patch, but that won't fix it.
Block Puzzle - you push the secret button in the north which activates the yellow pushable block floor trigger, which allows you to push the blocks onto the respective areas.
It is difficult to imagine ways in which a player can become stuck in the game, so unfortunately you have all found these issues. For the time being please solve the RAPIER puzzle BEFORE you go to Nomad's Demise. I'll upload another very soon.

Apocalipses - The puzzle should work as I have tested it with the 1.1.1 patch. It is an important solve as it opens the gate to the Southern Zhaoze, which is important to the main quest.
Please be patient while I fix it. I was very busy when making the mod, and I am still busy now, but I'll fix it as soon as possible.
Thank you for all being tolerant.
Last edited by Slayer82 on Sun Apr 26, 2015 4:45 am, edited 1 time in total.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

Hansbleeb - You must play with the two pressure plates to the west. It's a simple puzzle
SpoilerShow
You just need to use some items and your party in order to open the gate.
The teleporter right near the main castle does not work on purpose. You'll find out the reason later in the game. In addition, I was referring to downloading my latest version of the mod, not Almost Human's version. However, their patch is also important for overall game improvements.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Isle of the Deranged

Post by hansbleeb »

you mean the pressureplates in the east of the cemetry?? in the west i see no plates
http://s137.photobucket.com/user/bliepe ... 0.jpg.html
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

Yes, there are pressure plates there. You're map shows them, so you are able to solve it.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
hansbleeb
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Location: utrecht netherlands
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Re: Isle of the Deranged

Post by hansbleeb »

this is what happend at ktalaks domain..
https://youtu.be/DxHXLhmWQgU
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

Hansbleeb - That is fine. If you teleport there, then all you have to do is find the secret button that opens the gate. In the previous version a player would be come stuck one square forward, which would trap the player on the wrong side of the gate.
SpoilerShow
To open that gate you will need to find the secret button. It is in the room with the nine pressure plates near the "X never marks the spot" clue.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
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marten_1992
Posts: 146
Joined: Thu Nov 29, 2012 12:49 pm
Location: Germany

Re: Isle of the Deranged

Post by marten_1992 »

very nice and really big mod - thx very much Slayer82, great job :D :D :D
one question , I have no idea what to do with the flute and the scope !?
bregdan anweald gafeluec ...
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 »

Marteen_1992 -
SpoilerShow
The Flute is for a bonus in the Eastern Zhaoze. It is a woodwind instrument, so you must place it where the statue asks for it to be placed. It is not important for quest progression.
The scope is just for a bit of added immersion.

I'm glad you're enjoying it. In addition, I never really thought the mod was that big. How many hours have you been playing it?


*I have uploaded Patch 1.2 to Nexus Mods and ModDb now. They should be ready soon. I hope that it is the last update.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Isle of the Deranged

Post by Dr.Disaster »

Out of curiosity: why is this mod so huge?
Looking thru your screenshots there hardly seems any custom stuff included. All tilesets shown come with the game and most of the monsters too, so why is it over 400 MB in size? Tons of WAV files perhaps?
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