Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Drakkan
Posts: 1318 Joined: Mon Dec 31, 2012 12:25 am
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by Drakkan » Fri May 08, 2015 12:40 pm
this looking so cool ! I hope I will find some time to start playing other custom dungeons, this is first on my list definitely !
Azel
Posts: 808 Joined: Thu Nov 06, 2014 10:40 pm
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by Azel » Sat May 09, 2015 6:50 am
Thanks, Drakkan! Congrats on your Mod; it is doing quite well (already over 100 downloads on NexusMods). I look forward to beating your Mod soon.
Azel
Posts: 808 Joined: Thu Nov 06, 2014 10:40 pm
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by Azel » Sat May 30, 2015 7:59 am
Quick update, I'm really enjoying wrapping up the Mechanical Age and wanted to share a screenshot. Credit goes to Prozail for the Dark Elf tileset, and Skugg's for the Winter tileset. Both used to help make this Age more unique.
http://mystrock.com/images/mechanical/mechage_01.png
Drakkan
Posts: 1318 Joined: Mon Dec 31, 2012 12:25 am
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by Drakkan » Sat May 30, 2015 12:14 pm
its looking maybe little too over-combined, but definitely rlly interesting !
Azel
Posts: 808 Joined: Thu Nov 06, 2014 10:40 pm
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by Azel » Sat May 30, 2015 5:42 pm
hah I certainly went a bit "extra" in to the effort of creating what I interpret to be the "mech house" - there is always room for improvement, but I am feeling pleased with the result. Here's a side-by-side comparison of the original Myst structure and the re-interpretation version in this Grimrock Mod. It's not tit-for-tat by any means, but certainly fun!
http://mystrock.com/images/mechanical/m ... are_01.png
Komag
Posts: 3659 Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA
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by Komag » Sun May 31, 2015 3:45 am
I must say that really does recapture the feel of the original
Azel
Posts: 808 Joined: Thu Nov 06, 2014 10:40 pm
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by Azel » Sun May 31, 2015 6:06 am
Hey thanks, Komag! That means a lot coming from you
Zo Kath Ra
Posts: 940 Joined: Sat Apr 21, 2012 9:57 am
Location: Germany
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by Zo Kath Ra » Sun May 31, 2015 12:20 pm
In "Myst Island", there's a ladder at 5/13.
It is 4 tiles high.
At the top, there's a spike gate that I can't open yet.
The only way to get down again is to fall 4 tiles.
Since there's no other way to get down again, could you make it so the party doesn't take falling damage?