Knight sarcophagus

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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Knight sarcophagus

Post by AdrTru »

There is my by-product from ORRR3 for free usage.
There are 2 variant, like dungeon altar and castle_marble
https://www.dropbox.com/s/41jn1wogibla2 ... s.zip?dl=0

Image
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Knight sarcophagus

Post by bongobeat »

good works, thanks for sharing!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Knight sarcophagus

Post by Drakkan »

the knight is quite in up position from my view, it should be moved down a little, there is still lots of empty space for his legs in the bottom part of the sarcophagus
Breath from the unpromising waters.
Eye of the Atlantis
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Knight sarcophagus

Post by AdrTru »

There is model with better position and knight is little bit flatten.
https://www.dropbox.com/s/1h273k2kr8aph ... model?dl=0
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Knight sarcophagus

Post by Eleven Warrior »

Thxs for this ArdTru will add to my mod I needed this for a boss fight :)
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