Maybe I'm a bit dumb but I don't understand how spawn scrips work. Say I want to spawn a power gem when an enemy ogre called "burt" is killed on say... "level 0,1,3" on the same tile burt died, how do I do that?
I can just add a power_gem_item to drop on death, but that's hardy as good looking as having a grab-able power_gem object do its swirly animation as it spawns.