ok seems it works now, when i try to put items inside...is there a way to make it works also when i try to remove items from wrong direction?
TY
altar clickable from 1 direction only
Re: altar clickable from 1 direction only
If you want that, you should probably just split the surface off into another object.
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: altar clickable from 1 direction only
In that case i should manage 2 objects separately, i'd like to avoid this solution.
Is there any object/component i can put inside the model to prevent clicking all behind it? Something like projectileCollider but to prevent me using mouse on everything behind it.
Or a way to handle "maxDistance" dynamically?
Is there any object/component i can put inside the model to prevent clicking all behind it? Something like projectileCollider but to prevent me using mouse on everything behind it.
Or a way to handle "maxDistance" dynamically?