Hehehe! Here I am trying to tell you what to do lol... You know what youre doing!Azel wrote:Yeah I am one of those players who gets super attached to my party lol
The good thing about my self-imposed dilemma is that it has forced me to look at the Grimrock monsters in new and creative ways. As you said, I didn't want to discourage the fun from creating a Mod, so I instead focus on making unique things happen. For example, I built a small Pressure Plate function that, when stepped on, gives players 10 minutes of underwater breathing time, and I also gave a handful of monsters the underwater trait, to help create a slightly new way to experience "dungeon crawling" in the form of ... "water stroking" ??


The possibilities with underwater 'pressures' are indeed many!
Thanks Minmayminmay wrote:Yes, just don't define it: don't import assets/scripts/char_classes.lua. However starting with a party that uses a nonexistent class (which will include the default party if you exclude fighter, barbarian, alchemist, or wizard) will crash.akroma222 wrote:Rrrm seems like the right place to ask... is there a simple way to ensure that an asset pack Class is NOT included in Character Gen screen??This only happens if the character actually has the "farmer" trait, you can just set the class to something else to get rid of it.akroma222 wrote:But I really dont want the hard coded, food eating, EXP gaining effect of the Farmer around anymore....![]()

After checking I have realised the ony asset pack imports i got are
import "assets/scripts/standard_assets.lua"
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import "assets/scripts/grimrock1/grimrock1_materials.lua"
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Big Thanks!! Great work getting it converted and setting up a test.... mod

You have added asset imports individually though- correct me if Im wrong, have you done this because - import "assets/scripts/standard_assets.lua"
leaves some things out that we have access to,
So import it individually, then leave out the things you dont want from the asset pack?
Sorry just curious, I scoured the whole init.lua - interesting things!